Introducing zombies
A zombie is a running job that fails authentication when communicating with the ecflow_server
How are zombies created ?
The node tree is deleted, replaced or reloaded whilst jobs are running
A job is forced to new state, i.e complete
More rarer causes might be:
ecf script errors, where we have multiple calls to init and complete child command s
The child command s in the ecf script are placed in the background. In this case order in which the child command contact the server, may be indeterminate.
Load leveler submitting a job twice
Server crash and recovered check point file is out of date
Machine crash
How can zombies be handled?
The default behaviour for init, complete, abort and wait child commands, is to block the job, and for event, label, meter to continue(fob). (With fob, the job no longer blocks, but the server will not change the node tree) When blocking the child command command continues attempting to contact the ecflow_server.
There are two environment variables that control how ecflow_client handles wait times when trying to connect to the server.
ECF_TIMEOUT This defines the maximum time client will wait for any child command. Hence this includes zombies. Typically applicable when the server is down. It is specified in seconds. The default value is 24 hours. See ecflow_client.
ECF_ZOMBIE_TIMEOUT This is applied to zombies only. It is specified in seconds. The default value is 12 hours. This would apply for each zombie init, abort, and complete in the script.
When any of the above timeout is exceeded, ecflow_client exits with a failure. Depending on your script, this can be caught by a trap, which will typically call abort child command, this again can wait for 12/24 hours before exiting the process. Hence it is worth considering if this is appropriate behaviour for your system.
The jobs can also configured, so that if the server denies the communication, then the child command can be set to fail immediately. (This can be done setting the environment variable ECF_DENIED in your scripts. See ecflow_client). This can be useful to detect network issues early.
ecflow_ui provides a tab that lists all the zombies and the actions that can be taken.
Note
The zombies tab is shown, in the info panel when the server node( i.e. topmost) is selected.
The actions include:
Terminate: The child command is asked to fail. Depending on your scripts,this may cause the abort child command to be called. Which again will be flagged as a zombie.
Fob: Allow the job to continue. The child command completes and hence no longer blocks the job. Great care should be taken when this action is chosen. If we have two jobs running, they may cause data corruption. Even when we have a single job, issues can arise. i.e if the associated command was an event child command, then the event would not be set. If this event was used in a trigger expression, it would never evaluate.
Delete: Remove the zombie from the server. The job will continue blocking, hence when the child command next contacts the ecflow_server, the zombie will re-appear. If the job is killed manually, then this option can be used.
Rescue: Adopt the zombie and update the node tree. The unique password (ECF_PASS) on the zombie is copied over to the task, so that the next child command will continue as normal. This should only be used when the user is sure there are no additional jobs.
Kill: Applies the kill command (ECF_KILL_CMD ) using the process id stored on the zombie. If the script has correct signal trapping, this should end up calling abort. Note: path zombies will need to be killed manually.
Warning
Of the five action above, only Rescue will allow child command to change the state of the node tree.
What to do
Create a zombie by starting a task, and setting it to complete immediately via ecflow_ui
Inspect the log file, it will show you how the zombie has arisen.
Inspect the zombie tag in ecflow_ui (select the host node, then select the zombie’s tab)
Experiment with the different actions on the zombie
Since the default ECF_ZOMBIE_TIMEOUT is 12hr, change this to 1 minute, by editing your head.h.
export ECF_ZOMBIE_TIMEOUT=60 # specified in seconds